#include #include "game.h" #include "player.h" struct game * new_game(void) { struct game *g; g = malloc(sizeof(*g)); if (g == NULL) { return NULL; } g->players[0] = new_player(); g->players[1] = new_player(); return g; } void free_game(struct game *g) { free_player(g->players[0]); free_player(g->players[1]); free(g); }