Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make balls move. | P. J. McDermott | 2013-05-21 | 1 | -1/+1 |
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* | src/game.c: Limit frame rate to 30 fps. | P. J. McDermott | 2013-05-21 | 1 | -1/+1 |
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* | src/game.c: Rename static functions. | P. J. McDermott | 2013-05-21 | 1 | -12/+12 |
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* | Add board clearing functions. | P. J. McDermott | 2013-05-21 | 1 | -0/+17 |
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* | Write a stub update_ball(). | P. J. McDermott | 2013-05-21 | 1 | -0/+4 |
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* | Draw balls. | P. J. McDermott | 2013-05-21 | 1 | -0/+6 |
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* | Add (stationary and invisible) balls to the board. | P. J. McDermott | 2013-05-21 | 1 | -1/+12 |
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* | Make both players human. | P. J. McDermott | 2013-05-21 | 1 | -4/+12 |
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* | Move paddle drawing code into new function. | P. J. McDermott | 2013-05-21 | 1 | -59/+6 |
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* | Don't set the running flag in wait(). | P. J. McDermott | 2013-05-20 | 1 | -1/+1 |
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* | Move paddle updating code into new function. | P. J. McDermott | 2013-05-20 | 1 | -25/+5 |
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* | Move wait() to the end of the game loop. | P. J. McDermott | 2013-05-20 | 1 | -1/+1 |
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* | Crudely limit frame rate. | P. J. McDermott | 2013-05-20 | 1 | -0/+2 |
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* | Make paddles unstoppable! | P. J. McDermott | 2013-05-20 | 1 | -22/+36 |
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* | Add extra padding to vertical board edges. | P. J. McDermott | 2013-05-20 | 1 | -6/+6 |
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* | Limit paddle movement to game board. | P. J. McDermott | 2013-05-20 | 1 | -8/+22 |
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* | Clear paddle artifacts. | P. J. McDermott | 2013-05-20 | 1 | -0/+12 |
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* | Start implementing game loop. | P. J. McDermott | 2013-05-20 | 1 | -1/+50 |
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* | Draw the paddles on the screen. | P. J. McDermott | 2013-05-20 | 1 | -0/+52 |
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* | Setup game, player, and paddle data structures. | P. J. McDermott | 2013-05-20 | 1 | -0/+29 |